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#pragma once
#include <mbgl/util/constants.hpp>
#include <mbgl/util/range.hpp>
#include <mbgl/util/geo.hpp>
#include <array>
#include <vector>
#include <string>
#include <cstdint>
namespace mbgl {
class Tileset {
public:
std::vector<std::string> tiles;
Range<uint8_t> zoomRange { 0, 22 };
std::string attribution;
LatLng center;
double zoom = 0;
LatLngBounds bounds = LatLngBounds::world();
};
} // namespace mbgl
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