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#pragma once
#include <mbgl/tile/tile_id.hpp>
#include <mbgl/util/range.hpp>
#include <mbgl/util/geo.hpp>
#include <mbgl/util/projection.hpp>
namespace mbgl {
namespace util {
class TileRange {
public:
Range<Point<double>> range;
uint8_t z;
// Compute the range of tiles covered by the bounds.
static TileRange fromLatLngBounds(const LatLngBounds& bounds, uint8_t z) {
auto swProj = Projection::project(bounds.southwest().wrapped(), z);
auto ne = bounds.northeast();
auto neProj = Projection::project(ne.longitude() > util::LONGITUDE_MAX ? ne.wrapped() : ne , z);
const auto minX = std::floor(swProj.x);
const auto maxX = std::ceil(neProj.x);
const auto minY = std::floor(neProj.y);
const auto maxY = std::ceil(swProj.y);
return TileRange({ {minX, minY}, {maxX, maxY} }, z);
}
bool contains(const CanonicalTileID& tileID) {
return z == tileID.z &&
(range.min.x >= range.max.x ? //For wrapped bounds
tileID.x >= range.min.x || tileID.x < range.max.x :
tileID.x < range.max.x && tileID.x >= range.min.x) &&
tileID.y < range.max.y &&
tileID.y >= range.min.y;
}
private:
TileRange(Range<Point<double>> range_, uint8_t z_)
: range(range_),
z(z_) {
}
};
} // namespace util
} // namespace mbgl
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