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#pragma once
#include <mbgl/tile/tile_id.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/util/tile_coordinate.hpp>
#include <vector>
namespace mbgl {
class TransformState;
class LatLngBounds;
namespace util {
int32_t coveringZoomLevel(double z, SourceType type, uint16_t tileSize);
std::vector<UnwrappedTileID> tileCover(const TransformState&, int32_t z);
std::vector<UnwrappedTileID> tileCover(const LatLngBounds&, int32_t z);
// Compute only the count of tiles needed for tileCover
uint64_t tileCount(const LatLngBounds&, uint8_t z, uint16_t tileSize);
} // namespace util
} // namespace mbgl
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