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#ifndef MBGL_UTIL_THREAD_CONTEXT
#define MBGL_UTIL_THREAD_CONTEXT
#include <cstdint>
#include <string>
#include <thread>
namespace mbgl {
class FileSource;
namespace util {
class GLObjectStore;
enum class ThreadPriority : bool {
Regular,
Low,
};
enum class ThreadType : uint8_t {
Main,
Map,
Worker,
Unknown,
};
struct ThreadContext {
public:
ThreadContext(const std::string& name, ThreadType type, ThreadPriority priority);
static void Set(ThreadContext* context);
static bool currentlyOn(ThreadType type);
static std::string getName();
static ThreadPriority getPriority();
static FileSource* getFileSource();
static void setFileSource(FileSource* fileSource);
static GLObjectStore* getGLObjectStore();
static void setGLObjectStore(GLObjectStore* glObjectStore);
std::string name;
ThreadType type;
ThreadPriority priority;
FileSource* fileSource = nullptr;
GLObjectStore* glObjectStore = nullptr;
};
}
}
#endif
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