blob: b611b3d02303d9ba633da9f8e76dc8c445011911 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
|
#include <mbgl/util/thread_context.hpp>
#include <mbgl/util/thread_local.hpp>
#include <cassert>
namespace {
using namespace mbgl::util;
static ThreadLocal<ThreadContext>& current = *new ThreadLocal<ThreadContext>;
} // namespace
namespace mbgl {
namespace util {
ThreadContext::ThreadContext(const std::string& name_, ThreadType type_, ThreadPriority priority_)
: name(name_),
type(type_),
priority(priority_) {
}
void ThreadContext::Set(ThreadContext* context) {
current.set(context);
}
bool ThreadContext::currentlyOn(ThreadType type) {
return current.get()->type == type;
}
std::string ThreadContext::getName() {
if (current.get() != nullptr) {
return current.get()->name;
} else {
return "Unknown";
}
}
ThreadPriority ThreadContext::getPriority() {
if (current.get() != nullptr) {
return current.get()->priority;
} else {
return ThreadPriority::Regular;
}
}
FileSource* ThreadContext::getFileSource() {
if (current.get() != nullptr) {
return current.get()->fileSource;
} else {
return nullptr;
}
}
void ThreadContext::setFileSource(FileSource* fileSource) {
if (current.get() != nullptr) {
current.get()->fileSource = fileSource;
} else {
throw std::runtime_error("Current thread has no current ThreadContext.");
}
}
GLObjectStore* ThreadContext::getGLObjectStore() {
if (current.get() != nullptr) {
return current.get()->glObjectStore;
} else {
return nullptr;
}
}
void ThreadContext::setGLObjectStore(GLObjectStore* glObjectStore) {
if (current.get() != nullptr) {
current.get()->glObjectStore = glObjectStore;
} else {
throw std::runtime_error("Current thread has no current ThreadContext.");
}
}
class MainThreadContextRegistrar {
public:
MainThreadContextRegistrar() : context("Main", ThreadType::Main, ThreadPriority::Regular) {
ThreadContext::Set(&context);
}
~MainThreadContextRegistrar() {
ThreadContext::Set(nullptr);
}
private:
ThreadContext context;
};
// Will auto register the main thread context
// at startup. Must be instantiated after the
// ThreadContext::current object.
MainThreadContextRegistrar registrar;
} // namespace util
} // namespace mbgl
|