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#ifndef MBGL_UTIL_THREAD
#define MBGL_UTIL_THREAD
#include <future>
#include <thread>
#include <atomic>
#include <utility>
#include <functional>
#include <mbgl/util/run_loop.hpp>
#include <mbgl/util/thread_context.hpp>
#include <mbgl/platform/platform.hpp>
namespace mbgl {
namespace util {
// Manages a thread with Object.
// Upon creation of this object, it launches a thread, creates an object of type Object in that
// thread, and then calls .start(); on that object. When the Thread<> object is destructed, the
// Object's .stop() function is called, and the destructor waits for thread termination. The
// Thread<> constructor blocks until the thread and the Object are fully created, so after the
// object creation, it's safe to obtain the Object stored in this thread.
template <class Object>
class Thread {
public:
template <class... Args>
Thread(const ThreadContext&, Args&&... args);
~Thread();
// Invoke object->fn(args...) in the runloop thread.
template <typename Fn, class... Args>
void invoke(Fn fn, Args&&... args) {
loop->invoke(bind(fn), std::forward<Args>(args)...);
}
// Invoke object->fn(args...) in the runloop thread, then invoke callback(result) in the current thread.
template <typename Fn, class Cb, class... Args>
std::unique_ptr<WorkRequest>
invokeWithCallback(Fn fn, Cb&& callback, Args&&... args) {
return loop->invokeWithCallback(bind(fn), callback, std::forward<Args>(args)...);
}
// Invoke object->fn(args...) in the runloop thread, and wait for the result.
template <class R, typename Fn, class... Args>
R invokeSync(Fn fn, Args&&... args) {
std::packaged_task<R ()> task(std::bind(fn, object, args...));
std::future<R> future = task.get_future();
loop->invoke(std::move(task));
return future.get();
}
// Invoke object->fn(args...) in the runloop thread, and wait for it to complete.
template <typename Fn, class... Args>
void invokeSync(Fn fn, Args&&... args) {
std::packaged_task<void ()> task(std::bind(fn, object, args...));
std::future<void> future = task.get_future();
loop->invoke(std::move(task));
future.get();
}
private:
Thread(const Thread&) = delete;
Thread(Thread&&) = delete;
Thread& operator=(const Thread&) = delete;
Thread& operator=(Thread&&) = delete;
template <typename Fn>
auto bind(Fn fn) {
return [fn, this] (auto &&... args) {
return (object->*fn)(std::forward<decltype(args)>(args)...);
};
}
template <typename P, std::size_t... I>
void run(ThreadContext, P&& params, std::index_sequence<I...>);
std::promise<void> running;
std::promise<void> joinable;
std::thread thread;
Object* object;
RunLoop* loop;
};
template <class Object>
template <class... Args>
Thread<Object>::Thread(const ThreadContext& context, Args&&... args) {
// Note: We're using std::tuple<> to store the arguments because GCC 4.9 has a bug
// when expanding parameters packs captured in lambdas.
std::tuple<Args...> params = std::forward_as_tuple(::std::forward<Args>(args)...);
thread = std::thread([&] {
#if defined( __APPLE__)
pthread_setname_np(context.name.c_str());
#elif defined(__linux__)
pthread_setname_np(pthread_self(), context.name.c_str());
#endif
if (context.priority == ThreadPriority::Low) {
platform::makeThreadLowPriority();
}
run(context, std::move(params), std::index_sequence_for<Args...>{});
});
running.get_future().get();
}
template <class Object>
template <typename P, std::size_t... I>
void Thread<Object>::run(ThreadContext context, P&& params, std::index_sequence<I...>) {
ThreadContext::Set(&context);
RunLoop loop_(RunLoop::Type::New);
loop = &loop_;
Object object_(std::get<I>(std::forward<P>(params))...);
object = &object_;
running.set_value();
loop_.run();
loop = nullptr;
object = nullptr;
ThreadContext::Set(nullptr);
joinable.get_future().get();
}
template <class Object>
Thread<Object>::~Thread() {
loop->stop();
joinable.set_value();
thread.join();
}
} // namespace util
} // namespace mbgl
#endif
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