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#include "scaling.hpp"
namespace {
using namespace mbgl;
inline uint8_t bilinearInterpolate(uint8_t tl, uint8_t tr, uint8_t bl, uint8_t br, double dx, double dy) {
const double t = dx * (tr - tl) + tl;
const double b = dx * (br - bl) + bl;
return t + dy * (b - t);
}
template <size_t i>
inline const uint8_t& b(const uint32_t& w) {
return reinterpret_cast<const uint8_t*>(&w)[i];
}
template <size_t i>
inline uint8_t& b(uint32_t& w) {
return reinterpret_cast<uint8_t*>(&w)[i];
}
vec2<double> getFactor(const Rect<uint32_t>& srcPos, const Rect<uint32_t>& dstPos) {
return {
double(srcPos.w) / dstPos.w,
double(srcPos.h) / dstPos.h
};
}
vec2<uint32_t> getBounds(const vec2<uint32_t>& srcSize, const Rect<uint32_t>& srcPos,
const vec2<uint32_t>& dstSize, const Rect<uint32_t>& dstPos,
const vec2<double>& factor) {
if (srcPos.x > srcSize.x || srcPos.y > srcSize.y ||
dstPos.x > dstSize.x || dstPos.y > dstSize.y) {
// Source or destination position is out of range.
return { 0, 0 };
}
// Make sure we don't read/write values out of range.
return { std::min(uint32_t(double(srcSize.x - srcPos.x) / factor.x),
std::min(dstSize.x - dstPos.x, dstPos.w)),
std::min(uint32_t(double(srcSize.y - srcPos.y) / factor.y),
std::min(dstSize.y - dstPos.y, dstPos.h)) };
}
} // namespace
namespace mbgl {
namespace util {
void bilinearScale(const uint32_t* srcData, const vec2<uint32_t>& srcSize,
const Rect<uint32_t>& srcPos, uint32_t* dstData, const vec2<uint32_t>& dstSize,
const Rect<uint32_t>& dstPos, bool wrap) {
const auto factor = getFactor(srcPos, dstPos);
const auto bounds = getBounds(srcSize, srcPos, dstSize, dstPos, factor);
uint32_t x, y;
size_t i = dstSize.x * dstPos.y + dstPos.x;
for (y = 0; y < bounds.y; y++) {
const double fractY = y * factor.y;
const uint32_t Y0 = fractY;
const uint32_t Y1 = wrap ? (Y0 + 1) % srcPos.h : (Y0 + 1);
const uint32_t srcY0 = srcPos.y + Y0;
const uint32_t srcY1 = std::min(srcPos.y + Y1, srcSize.y - 1);
for (x = 0; x < bounds.x; x++) {
const double fractX = x * factor.x;
const uint32_t X0 = fractX;
const uint32_t X1 = wrap ? (X0 + 1) % srcPos.w : (X0 + 1);
const uint32_t srcX0 = srcPos.x + X0;
const uint32_t srcX1 = std::min(srcPos.x + X1, srcSize.x - 1);
const uint32_t tl = srcData[srcSize.x * srcY0 + srcX0];
const uint32_t tr = srcData[srcSize.x * srcY0 + srcX1];
const uint32_t bl = srcData[srcSize.x * srcY1 + srcX0];
const uint32_t br = srcData[srcSize.x * srcY1 + srcX1];
const double dx = fractX - X0;
const double dy = fractY - Y0;
uint32_t& dst = dstData[i + x];
b<0>(dst) = bilinearInterpolate(b<0>(tl), b<0>(tr), b<0>(bl), b<0>(br), dx, dy);
b<1>(dst) = bilinearInterpolate(b<1>(tl), b<1>(tr), b<1>(bl), b<1>(br), dx, dy);
b<2>(dst) = bilinearInterpolate(b<2>(tl), b<2>(tr), b<2>(bl), b<2>(br), dx, dy);
b<3>(dst) = bilinearInterpolate(b<3>(tl), b<3>(tr), b<3>(bl), b<3>(br), dx, dy);
}
i += dstSize.x;
}
}
void nearestNeighborScale(const uint32_t* srcData, const vec2<uint32_t>& srcSize,
const Rect<uint32_t>& srcPos, uint32_t* dstData,
const vec2<uint32_t>& dstSize, const Rect<uint32_t>& dstPos) {
const auto factor = getFactor(srcPos, dstPos);
const auto bounds = getBounds(srcSize, srcPos, dstSize, dstPos, factor);
double fractSrcY = srcPos.y;
double fractSrcX;
size_t i = dstSize.x * dstPos.y + dstPos.x;
uint32_t srcY;
uint32_t x, y;
for (y = 0; y < bounds.y; y++) {
fractSrcX = srcPos.x;
srcY = srcSize.x * uint32_t(fractSrcY);
for (x = 0; x < bounds.x; x++) {
dstData[i + x] = srcData[srcY + uint32_t(fractSrcX)];
fractSrcX += factor.x;
}
i += dstSize.x;
fractSrcY += factor.y;
}
}
} // namespace util
} // namespace mbgl
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