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#include <mbgl/util/run_loop.hpp>
namespace mbgl {
namespace util {
uv::tls<RunLoop> RunLoop::current;
RunLoop::RunLoop(uv_loop_t* loop)
: async(loop, std::bind(&RunLoop::process, this)) {
current.set(this);
}
RunLoop::~RunLoop() {
current.set(nullptr);
}
void RunLoop::withMutex(std::function<void()>&& fn) {
std::lock_guard<std::mutex> lock(mutex);
fn();
}
void RunLoop::process() {
Queue queue_;
withMutex([&] { queue_.swap(queue); });
while (!queue_.empty()) {
(*(queue_.front()))();
queue_.pop();
}
}
void RunLoop::stop() {
invoke([&] { async.unref(); });
}
}
}
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