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#pragma once
namespace mbgl {
template <typename T>
struct Rect {
Rect() = default;
Rect(T x_, T y_, T w_, T h_) : x(x_), y(y_), w(w_), h(h_) {}
T x = 0, y = 0;
T w = 0, h = 0;
template <typename Number>
Rect operator *(Number value) const {
return Rect(x * value, y * value, w * value, h * value);
}
template <typename R>
bool operator==(const R& r) const {
return x == r.x && y == r.y && w == r.w && h == r.h;
}
bool hasArea() const { return w != 0 && h != 0; }
};
} // namespace mbgl
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