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#pragma once
#include <mbgl/gl/gl.hpp>
#include <mbgl/gl/texture_pool.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/ptr.hpp>
#include <mbgl/util/chrono.hpp>
#include <mbgl/util/optional.hpp>
#include <mutex>
namespace mbgl {
class Raster : public std::enable_shared_from_this<Raster> {
public:
Raster(gl::TexturePool&);
// load image data
void load(PremultipliedImage);
// bind current texture
void bind(bool linear, gl::ObjectStore&);
// uploads the texture if it hasn't been uploaded yet.
void upload(gl::ObjectStore&);
// loaded status
bool isLoaded() const;
public:
// loaded image dimensions
GLsizei width = 0;
GLsizei height = 0;
// GL buffer object handle.
mbgl::optional<gl::PooledTexture> texture;
// texture opacity
double opacity = 0;
private:
mutable std::mutex mtx;
// raw pixels have been loaded
bool loaded = false;
// shared texture pool
gl::TexturePool& texturePool;
// min/mag filter
GLint filter = 0;
// the raw pixels
PremultipliedImage img;
};
} // namespace mbgl
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