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#pragma once
#include <mbgl/util/raster.hpp>
namespace mbgl {
namespace gl {
class Config;
} // namespace gl
class OffscreenTexture {
public:
void bind(gl::ObjectStore&, gl::Config&, std::array<uint16_t, 2> size);
Raster& getTexture();
std::array<uint16_t, 2> getSize() const;
private:
mbgl::optional<gl::UniqueFBO> fbo;
Raster raster;
};
} // namespace mbgl
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