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// This is an incomplete port of http://glmatrix.net/
//
// Copyright (c) 2013 Brandon Jones, Colin MacKenzie IV
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the
// use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not claim
// that you wrote the original software. If you use this software in a
// product, an acknowledgment in the product documentation would be
// appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
#ifndef MBGL_UTIL_MAT3
#define MBGL_UTIL_MAT3
#include <array>
namespace mbgl {
typedef std::array<float, 9> mat3;
namespace matrix {
void identity(mat3& out);
void translate(mat3& out, const mat3& a, float x, float y);
void rotate(mat3& out, const mat3& a, float rad);
void scale(mat3& out, const mat3& a, float x, float y);
}
}
#endif
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