blob: 775d4d1d01291686dd33d3dc20b77db0c05e0e98 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
|
#ifndef MBGL_MAP_UTIL_GL_OBJECT_STORE
#define MBGL_MAP_UTIL_GL_OBJECT_STORE
#include <mbgl/platform/gl.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <cstdint>
#include <vector>
namespace mbgl {
namespace util {
class GLObjectStore : private util::noncopyable {
public:
GLObjectStore() = default;
// Mark OpenGL objects for deletion
void abandonVAO(GLuint vao);
void abandonBuffer(GLuint buffer);
void abandonTexture(GLuint texture);
// Actually remove the objects we marked as abandoned with the above methods.
// Only call this while the OpenGL context is exclusive to this thread.
void performCleanup();
private:
std::vector<GLuint> abandonedVAOs;
std::vector<GLuint> abandonedBuffers;
std::vector<GLuint> abandonedTextures;
};
} // namespace util
} // namespace mbgl
#endif
|