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#include <mbgl/util/geometry_util.hpp>
#include <algorithm>
namespace mbgl {
template <typename T>
bool GeometryUtil<T>::rayIntersect(const Point<T>& p, const Point<T>& p1, const Point<T>& p2) {
return ((p1.y > p.y) != (p2.y > p.y)) && (p.x < (p2.x - p1.x) * (p.y - p1.y) / (p2.y - p1.y) + p1.x);
}
// check if point p is on line segment with end points p1 and p2
template <typename T>
bool GeometryUtil<T>::pointOnBoundary(const Point<T>& p, const Point<T>& p1, const Point<T>& p2) {
// requirements of point p on line segment:
// 1. colinear: cross product of vector p->p1(x1, y1) and vector p->p2(x2, y2) equals to 0
// 2. p is between p1 and p2
const auto x1 = p.x - p1.x;
const auto y1 = p.y - p1.y;
const auto x2 = p.x - p2.x;
const auto y2 = p.y - p2.y;
return (x1 * y2 - x2 * y1 == 0) && (x1 * x2 <= 0) && (y1 * y2 <= 0);
}
template <typename T>
bool GeometryUtil<T>::segmentIntersectSegment(const Point<T>& a,
const Point<T>& b,
const Point<T>& c,
const Point<T>& d) {
// a, b are end points for line segment1, c and d are end points for line segment2
const auto perp = [](const Point<T>& v1, const Point<T>& v2) { return (v1.x * v2.y - v1.y * v2.x); };
// check if two segments are parallel or not
// precondition is end point a, b is inside polygon, if line a->b is
// parallel to polygon edge c->d, then a->b won't intersect with c->d
auto vectorP = Point<T>(b.x - a.x, b.y - a.y);
auto vectorQ = Point<T>(d.x - c.x, d.y - c.y);
if (perp(vectorQ, vectorP) == 0) return false;
// check if p1 and p2 are in different sides of line segment q1->q2
const auto twoSided = [](const Point<T>& p1, const Point<T>& p2, const Point<T>& q1, const Point<T>& q2) {
// q1->p1 (x1, y1), q1->p2 (x2, y2), q1->q2 (x3, y3)
T x1 = p1.x - q1.x;
T y1 = p1.y - q1.y;
T x2 = p2.x - q1.x;
T y2 = p2.y - q1.y;
T x3 = q2.x - q1.x;
T y3 = q2.y - q1.y;
auto ret1 = (x1 * y3 - x3 * y1);
auto ret2 = (x2 * y3 - x3 * y2);
return (ret1 > 0 && ret2 < 0) || (ret1 < 0 && ret2 > 0);
};
// If lines are intersecting with each other, the relative location should be:
// a and b lie in different sides of segment c->d
// c and d lie in different sides of segment a->b
return twoSided(a, b, c, d) && twoSided(c, d, a, b);
}
template <typename T>
bool GeometryUtil<T>::lineIntersectPolygon(const Point<T>& p1, const Point<T>& p2, const Polygon<T>& polygon) {
for (auto ring : polygon) {
auto length = ring.size();
// loop through every edge of the ring
for (std::size_t i = 0; i < length - 1; ++i) {
if (segmentIntersectSegment(p1, p2, ring[i], ring[i + 1])) {
return true;
}
}
}
return false;
}
// ray casting algorithm for detecting if point is in polygon
template <typename T>
bool GeometryUtil<T>::pointWithinPolygon(const Point<T>& point, const Polygon<T>& polygon, bool trueOnBoundary) {
bool within = false;
for (const auto& ring : polygon) {
const auto length = ring.size();
// loop through every edge of the ring
for (std::size_t i = 0; i < length - 1; ++i) {
if (pointOnBoundary(point, ring[i], ring[i + 1])) return trueOnBoundary;
if (rayIntersect(point, ring[i], ring[i + 1])) {
within = !within;
}
}
}
return within;
}
template <typename T>
bool GeometryUtil<T>::pointWithinPolygons(const Point<T>& point, const MultiPolygon<T>& polygons, bool trueOnBoundary) {
for (const auto& polygon : polygons) {
if (pointWithinPolygon(point, polygon, trueOnBoundary)) return true;
}
return false;
}
template <typename T>
bool GeometryUtil<T>::lineStringWithinPolygon(const LineString<T>& line, const Polygon<T>& polygon) {
const auto length = line.size();
// First, check if geometry points of line segments are all inside polygon
for (std::size_t i = 0; i < length; ++i) {
if (!pointWithinPolygon(line[i], polygon)) {
return false;
}
}
// Second, check if there is line segment intersecting polygon edge
for (std::size_t i = 0; i < length - 1; ++i) {
if (lineIntersectPolygon(line[i], line[i + 1], polygon)) {
return false;
}
}
return true;
}
template <typename T>
bool GeometryUtil<T>::lineStringWithinPolygons(const LineString<T>& line, const MultiPolygon<T>& polygons) {
for (const auto& polygon : polygons) {
if (lineStringWithinPolygon(line, polygon)) return true;
}
return false;
}
template struct GeometryUtil<double>;
template struct GeometryUtil<int64_t>;
} // namespace mbgl
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