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#pragma once

#include <map>
#include <string>
#include <vector>
#include <mbgl/renderer/symbol_bucket.hpp>

namespace mbgl {
namespace util {


GeometryCollection clipLines(const GeometryCollection &lines,
        const int16_t x1, const int16_t y1, const int16_t x2, const int16_t y2);

} // end namespace util
} // end namespace mbgl