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#ifndef MBGL_UTIL_BOX
#define MBGL_UTIL_BOX
#include <mbgl/util/tile_coordinate.hpp>
namespace mbgl {
struct box {
box(TileCoordinate tl_, TileCoordinate tr_, TileCoordinate br_, TileCoordinate bl_) :
tl(tl_), tr(tr_), br(br_), bl(bl_) {}
TileCoordinate tl, tr, br, bl;
};
} // namespace mbgl
#endif
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