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#pragma once
#include <mbgl/tile/tile_data.hpp>
#include <mbgl/tile/tile_worker.hpp>
#include <mbgl/text/placement_config.hpp>
#include <mbgl/util/feature.hpp>
#include <atomic>
#include <memory>
#include <unordered_map>
namespace mbgl {
class AsyncRequest;
class GeometryTileMonitor;
class FeatureIndex;
namespace style {
class Style;
}
class VectorTileData : public TileData {
public:
VectorTileData(const OverscaledTileID&,
std::unique_ptr<GeometryTileMonitor> monitor,
std::string sourceID,
style::Style&,
const MapMode,
const std::function<void(std::exception_ptr)>& callback);
~VectorTileData();
Bucket* getBucket(const style::Layer&) override;
bool parsePending(std::function<void(std::exception_ptr)> callback) override;
void redoPlacement(PlacementConfig config, const std::function<void()>&) override;
void redoPlacement(const std::function<void()>&) override;
void queryRenderedFeatures(
std::unordered_map<std::string, std::vector<Feature>>& result,
const GeometryCoordinates& queryGeometry,
const TransformState&,
const optional<std::vector<std::string>>& layerIDs) override;
void cancel() override;
private:
style::Style& style;
Worker& worker;
TileWorker tileWorker;
std::unique_ptr<GeometryTileMonitor> monitor;
std::unique_ptr<AsyncRequest> tileRequest;
std::unique_ptr<AsyncRequest> workRequest;
// Contains all the Bucket objects for the tile. Buckets are render
// objects and they get added by tile parsing operations.
std::unordered_map<std::string, std::unique_ptr<Bucket>> buckets;
std::unique_ptr<FeatureIndex> featureIndex;
std::unique_ptr<const GeometryTile> geometryTile;
// Stores the placement configuration of the text that is currently placed on the screen.
PlacementConfig placedConfig;
// Stores the placement configuration of how the text should be placed. This isn't necessarily
// the one that is being displayed.
PlacementConfig targetConfig;
// Used to signal the worker that it should abandon parsing this tile as soon as possible.
std::atomic<bool> obsolete { false };
};
} // namespace mbgl
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