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#include <mbgl/tile/tile_data.hpp>
#include <mbgl/renderer/debug_bucket.hpp>
#include <mbgl/util/string.hpp>
namespace mbgl {
TileData::TileData(const TileID& id_)
: id(id_),
state(State::initial) {
}
TileData::~TileData() = default;
const char* TileData::StateToString(const State state) {
switch (state) {
case TileData::State::initial: return "initial";
case TileData::State::invalid : return "invalid";
case TileData::State::loading : return "loading";
case TileData::State::loaded : return "loaded";
case TileData::State::obsolete : return "obsolete";
case TileData::State::parsed : return "parsed";
case TileData::State::partial : return "partial";
default: return "<unknown>";
}
}
void TileData::dumpDebugLogs() const {
Log::Info(Event::General, "TileData::id: %s", std::string(id).c_str());
Log::Info(Event::General, "TileData::state: %s", TileData::StateToString(state));
}
void TileData::queryRenderedFeatures(
std::unordered_map<std::string, std::vector<Feature>>&,
const GeometryCollection&,
const double,
const double,
const double,
const optional<std::vector<std::string>>&) {}
} // namespace mbgl
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