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#pragma once
#include <mbgl/tile/tile_id.hpp>
#include <mbgl/actor/actor_ref.hpp>
#include <mbgl/util/optional.hpp>
#include <memory>
#include <string>
namespace mbgl {
class RasterTile;
namespace style {
class Layer;
} // namespace style
class RasterTileWorker {
public:
RasterTileWorker(ActorRef<RasterTileWorker>, ActorRef<RasterTile>, OverscaledTileID);
~RasterTileWorker();
void setLayers(std::vector<std::unique_ptr<style::Layer>>);
void parse(std::shared_ptr<const std::string> data);
private:
ActorRef<RasterTile> parent;
const OverscaledTileID id;
// Outer optional indicates whether we've received it or not.
optional<std::vector<std::unique_ptr<style::Layer>>> layers;
};
} // namespace mbgl
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