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#pragma once
#include <mbgl/actor/actor_ref.hpp>
#include <memory>
#include <string>
namespace mbgl {
class RasterTile;
class RasterTileWorker {
public:
RasterTileWorker(ActorRef<RasterTileWorker>, ActorRef<RasterTile>);
void parse(std::shared_ptr<const std::string> data, uint64_t correlationID);
private:
ActorRef<RasterTile> parent;
};
} // namespace mbgl
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