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#pragma once
#include <mbgl/tile/tile_data.hpp>
#include <mbgl/renderer/raster_bucket.hpp>
namespace mbgl {
class RasterTileSource;
class AsyncRequest;
namespace gl { class TexturePool; }
namespace style {
class Layer;
}
class RasterTileData : public TileData {
public:
RasterTileData(const OverscaledTileID&,
gl::TexturePool&,
Worker&,
const std::function<void(std::exception_ptr)>& callback);
~RasterTileData();
void setData(std::exception_ptr err,
std::shared_ptr<const std::string> data,
optional<Timestamp> modified_,
optional<Timestamp> expires_);
void cancel() override;
Bucket* getBucket(const style::Layer&) override;
private:
gl::TexturePool& texturePool;
Worker& worker;
std::unique_ptr<AsyncRequest> workRequest;
// Contains the Bucket object for the tile. Buckets are render
// objects and they get added by tile parsing operations.
std::unique_ptr<Bucket> bucket;
const std::function<void(std::exception_ptr)> callback;
};
} // namespace mbgl
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