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#pragma once
#include <mbgl/tile/tile.hpp>
#include <mbgl/tile/tile_loader.hpp>
#include <mbgl/tile/raster_tile_worker.hpp>
#include <mbgl/actor/actor.hpp>
namespace mbgl {
class Tileset;
namespace style {
class Style;
class Layer;
class UpdateParameters;
} // namespace style
class RasterTile : public Tile {
public:
RasterTile(const OverscaledTileID&,
std::string sourceID,
const style::UpdateParameters&,
const Tileset&);
~RasterTile() final;
void setNecessity(Necessity) final;
void setError(std::exception_ptr);
void setData(std::shared_ptr<const std::string> data,
optional<Timestamp> modified_,
optional<Timestamp> expires_);
void cancel() override;
class ParseResult {
public:
std::unordered_map<std::string, std::unique_ptr<Bucket>> buckets;
};
Bucket* getBucket(const style::Layer&) override;
void onParsed(ParseResult);
void onError(std::exception_ptr);
private:
TileLoader<RasterTile> loader;
const std::string sourceID;
style::Style& style;
std::shared_ptr<Mailbox> mailbox;
Actor<RasterTileWorker> worker;
std::unordered_map<std::string, std::unique_ptr<Bucket>> buckets;
};
} // namespace mbgl
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