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#pragma once
#include <mbgl/actor/actor_ref.hpp>
#include <mbgl/util/tileset.hpp>
#include <memory>
#include <string>
namespace mbgl {
class RasterDEMTile;
class RasterDEMTileWorker {
public:
RasterDEMTileWorker(const ActorRef<RasterDEMTileWorker>&, ActorRef<RasterDEMTile>);
void parse(const std::shared_ptr<const std::string>& data, uint64_t correlationID, Tileset::DEMEncoding encoding);
private:
ActorRef<RasterDEMTile> parent;
};
} // namespace mbgl
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