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#pragma once
#include <mbgl/text/glyph.hpp>
#include <mbgl/sprite/sprite_atlas.hpp>
#include <mbgl/style/image.hpp>
namespace mbgl {
class SpriteAtlasElement;
class SymbolFeature;
class BiDi;
class PositionedIcon {
private:
PositionedIcon(const SpriteAtlasElement& image_,
float top_,
float bottom_,
float left_,
float right_,
float angle_)
: _image(image_),
_top(top_),
_bottom(bottom_),
_left(left_),
_right(right_),
_angle(angle_) {}
SpriteAtlasElement _image;
float _top;
float _bottom;
float _left;
float _right;
float _angle;
public:
static PositionedIcon shapeIcon(const SpriteAtlasElement&, const std::array<float, 2>& iconOffset, const float iconRotation);
const SpriteAtlasElement& image() const { return _image; }
float top() const { return _top; }
float bottom() const { return _bottom; }
float left() const { return _left; }
float right() const { return _right; }
float angle() const { return _angle; }
};
const Shaping getShaping(const std::u16string& string,
float maxWidth,
float lineHeight,
float horizontalAlign,
float verticalAlign,
float justify,
float spacing,
const Point<float>& translate,
float verticalHeight,
const WritingModeType,
BiDi& bidi,
const GlyphPositions& glyphs);
} // namespace mbgl
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