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#pragma once
#include <mbgl/text/glyph.hpp>
#include <mbgl/sprite/sprite_atlas.hpp>
#include <mbgl/sprite/sprite_image.hpp>
#include <mbgl/util/optional.hpp>
namespace mbgl {
class SpriteAtlasElement;
class SymbolFeature;
class BiDi;
class PositionedIcon {
public:
PositionedIcon() = default;
PositionedIcon(const SpriteAtlasElement& image_,
float top_,
float bottom_,
float left_,
float right_,
float angle_)
: image(image_),
top(top_),
bottom(bottom_),
left(left_),
right(right_),
angle(angle_) {}
optional<SpriteAtlasElement> image;
float top = 0;
float bottom = 0;
float left = 0;
float right = 0;
float angle = 0;
explicit operator bool() const { return image && (*image).pos.hasArea(); }
};
PositionedIcon shapeIcon(const SpriteAtlasElement&, const std::array<float, 2>& iconOffset, const float iconRotation);
const Shaping getShaping(const std::u16string& string,
float maxWidth,
float lineHeight,
float horizontalAlign,
float verticalAlign,
float justify,
float spacing,
const Point<float>& translate,
float verticalHeight,
const WritingModeType,
BiDi& bidi,
const GlyphPositions& glyphs);
} // namespace mbgl
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