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#pragma once
#include <mbgl/renderer/image_atlas.hpp>
#include <mbgl/style/layers/symbol_layer_properties.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/text/glyph.hpp>
#include <mbgl/text/glyph_atlas.hpp>
#include <mbgl/text/tagged_string.hpp>
namespace mbgl {
struct AnchorAlignment {
AnchorAlignment(float horizontal, float vertical)
: horizontalAlign(horizontal), verticalAlign(vertical) {
}
static AnchorAlignment getAnchorAlignment(style::SymbolAnchorType anchor);
float horizontalAlign;
float verticalAlign;
};
// Choose the justification that matches the direction of the TextAnchor
style::TextJustifyType getAnchorJustification(style::SymbolAnchorType anchor);
class SymbolFeature;
class BiDi;
class Padding {
public:
float left = 0;
float top = 0;
float right = 0;
float bottom = 0;
explicit operator bool() const { return left != 0 || top != 0 || right != 0 || bottom != 0; }
bool operator==(const Padding& rhs) const {
return left == rhs.left && top == rhs.top && right == rhs.right && bottom == rhs.bottom;
}
};
class PositionedIcon {
private:
PositionedIcon(
ImagePosition image_, float top_, float bottom_, float left_, float right_, const Padding& collisionPadding_)
: _image(image_),
_top(top_),
_bottom(bottom_),
_left(left_),
_right(right_),
_collisionPadding(collisionPadding_) {}
ImagePosition _image;
float _top;
float _bottom;
float _left;
float _right;
Padding _collisionPadding;
public:
static PositionedIcon shapeIcon(const ImagePosition&,
const std::array<float, 2>& iconOffset,
style::SymbolAnchorType iconAnchor);
// Updates shaped icon's bounds based on shaped text's bounds and provided
// layout properties.
void fitIconToText(const Shaping& shapedText,
const style::IconTextFitType textFit,
const std::array<float, 4>& padding,
const std::array<float, 2>& iconOffset,
const float fontScale);
const ImagePosition& image() const { return _image; }
float top() const { return _top; }
float bottom() const { return _bottom; }
float left() const { return _left; }
float right() const { return _right; }
const Padding& collisionPadding() const { return _collisionPadding; }
};
const Shaping getShaping(const TaggedString& string,
float maxWidth,
float lineHeight,
style::SymbolAnchorType textAnchor,
style::TextJustifyType textJustify,
float spacing,
const std::array<float, 2>& translate,
const WritingModeType,
BiDi& bidi,
const GlyphMap& glyphMap,
const GlyphPositions& glyphPositions,
const ImagePositions& imagePositions,
float layoutTextSize,
float layoutTextSizeAtBucketZoomLevel,
bool allowVerticalPlacement);
} // namespace mbgl
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