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#ifndef MBGL_TEXT_SHAPING
#define MBGL_TEXT_SHAPING

#include <mbgl/text/glyph.hpp>
#include <mbgl/sprite/sprite_atlas.hpp>
#include <mbgl/sprite/sprite_image.hpp>

#include <mbgl/util/vec.hpp>
#include <mbgl/util/optional.hpp>

namespace mbgl {

    struct SpriteAtlasElement;

    class PositionedIcon {
        public:
            inline explicit PositionedIcon() {}
            inline explicit PositionedIcon(const SpriteAtlasElement& _image,
                    float _top, float _bottom, float _left, float _right) :
                image(_image), top(_top), bottom(_bottom), left(_left), right(_right) {}

            optional<SpriteAtlasElement> image;
            float top = 0;
            float bottom = 0;
            float left = 0;
            float right = 0;

            operator bool() const { return image && (*image).pos.hasArea(); }
    };

    class SymbolLayoutProperties;

    PositionedIcon shapeIcon(const SpriteAtlasElement& image, const SymbolLayoutProperties&);

} // namespace mbgl

#endif