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#pragma once
#include <mbgl/style/image_impl.hpp>
#include <mbgl/style/layers/symbol_layer_properties.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/text/glyph_atlas.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <vector>
namespace mbgl {
class Anchor;
class PositionedIcon;
enum class SymbolContent : uint8_t;
class SymbolQuad {
public:
SymbolQuad(Point<float> tl_,
Point<float> tr_,
Point<float> bl_,
Point<float> br_,
Rect<uint16_t> tex_,
WritingModeType writingMode_,
Point<float> glyphOffset_,
bool isSDF_,
size_t sectionIndex_ = 0)
: tl(tl_),
tr(tr_),
bl(bl_),
br(br_),
tex(tex_),
writingMode(writingMode_),
glyphOffset(glyphOffset_),
isSDF(isSDF_),
sectionIndex(sectionIndex_) {}
Point<float> tl;
Point<float> tr;
Point<float> bl;
Point<float> br;
Rect<uint16_t> tex;
WritingModeType writingMode;
Point<float> glyphOffset;
bool isSDF;
size_t sectionIndex;
};
using SymbolQuads = std::vector<SymbolQuad>;
SymbolQuad getIconQuad(const PositionedIcon& shapedIcon, WritingModeType writingMode, SymbolContent iconType);
SymbolQuads getGlyphQuads(const Shaping& shapedText,
const std::array<float, 2> textOffset,
const style::SymbolLayoutProperties::Evaluated&,
style::SymbolPlacementType placement,
const ImageMap& imageMap,
bool allowVerticalPlacement);
} // namespace mbgl
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