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#pragma once
#include <mbgl/text/glyph.hpp>
#include <mbgl/tile/geometry_tile.hpp>
#include <vector>
namespace mbgl {
struct Anchor;
class PositionedIcon;
namespace style {
class SymbolLayoutProperties;
}
struct SymbolQuad {
explicit SymbolQuad(const Point<float> &tl_, const Point<float> &tr_,
const Point<float> &bl_, const Point<float> &br_,
const Rect<uint16_t> &tex_, float anchorAngle_, float glyphAngle_, const Point<float> &anchorPoint_,
float minScale_, float maxScale_)
: tl(tl_),
tr(tr_),
bl(bl_),
br(br_),
tex(tex_),
anchorAngle(anchorAngle_),
glyphAngle(glyphAngle_),
anchorPoint(anchorPoint_),
minScale(minScale_),
maxScale(maxScale_) {}
Point<float> tl, tr, bl, br;
Rect<uint16_t> tex;
float anchorAngle, glyphAngle;
Point<float> anchorPoint;
float minScale, maxScale;
};
typedef std::vector<SymbolQuad> SymbolQuads;
SymbolQuads getIconQuads(Anchor& anchor, const PositionedIcon& shapedIcon,
const GeometryCoordinates& line, const style::SymbolLayoutProperties&,
const bool alongLine);
SymbolQuads getGlyphQuads(Anchor& anchor, const Shaping& shapedText,
const float boxScale, const GeometryCoordinates& line, const style::SymbolLayoutProperties&,
const bool alongLine, const GlyphPositions& face);
} // namespace mbgl
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