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#ifndef MBGL_TEXT_QUADS
#define MBGL_TEXT_QUADS
#include <mbgl/text/glyph.hpp>
#include <mbgl/util/vec.hpp>
#include <vector>
namespace mbgl {
struct SymbolQuad {
explicit SymbolQuad(const vec2<float> &tl_, const vec2<float> &tr_,
const vec2<float> &bl_, const vec2<float> &br_,
const Rect<uint16_t> &tex_, float angle_, const vec2<float> &anchorPoint_,
float minScale_, float maxScale_)
: tl(tl_),
tr(tr_),
bl(bl_),
br(br_),
tex(tex_),
angle(angle_),
anchorPoint(anchorPoint_),
minScale(minScale_),
maxScale(maxScale_) {}
vec2<float> tl, tr, bl, br;
Rect<uint16_t> tex;
float angle;
vec2<float> anchorPoint;
float minScale, maxScale;
};
typedef std::vector<SymbolQuad> SymbolQuads;
struct Anchor;
class SymbolLayoutProperties;
class PositionedIcon;
SymbolQuads getIconQuads(Anchor& anchor, const PositionedIcon& shapedIcon,
const std::vector<Coordinate>& line, const SymbolLayoutProperties& layout,
const bool alongLine);
SymbolQuads getGlyphQuads(Anchor& anchor, const Shaping& shapedText,
const float boxScale, const std::vector<Coordinate>& line, const SymbolLayoutProperties& layout,
const bool alongLine, const GlyphPositions& face);
}
#endif
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