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#pragma once
#include <mbgl/text/glyph_atlas.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/style/layers/symbol_layer_properties.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <vector>
namespace mbgl {
class Anchor;
class PositionedIcon;
class SymbolQuad {
public:
SymbolQuad(Point<float> tl_,
Point<float> tr_,
Point<float> bl_,
Point<float> br_,
Rect<uint16_t> tex_,
float anchorAngle_,
float glyphAngle_,
Point<float> anchorPoint_,
float minScale_,
float maxScale_,
WritingModeType writingMode_)
: tl(std::move(tl_)),
tr(std::move(tr_)),
bl(std::move(bl_)),
br(std::move(br_)),
tex(std::move(tex_)),
anchorAngle(anchorAngle_),
glyphAngle(glyphAngle_),
anchorPoint(std::move(anchorPoint_)),
minScale(minScale_),
maxScale(maxScale_),
writingMode(writingMode_) {}
Point<float> tl;
Point<float> tr;
Point<float> bl;
Point<float> br;
Rect<uint16_t> tex;
float anchorAngle, glyphAngle;
Point<float> anchorPoint;
float minScale;
float maxScale;
WritingModeType writingMode;
};
using SymbolQuads = std::vector<SymbolQuad>;
SymbolQuad getIconQuad(const Anchor& anchor,
const PositionedIcon& shapedIcon,
const GeometryCoordinates& line,
const style::SymbolLayoutProperties::Evaluated&,
const float layoutTextSize,
style::SymbolPlacementType placement,
const Shaping& shapedText);
SymbolQuads getGlyphQuads(Anchor& anchor,
const Shaping& shapedText,
const float boxScale,
const GeometryCoordinates& line,
const style::SymbolLayoutProperties::Evaluated&,
style::SymbolPlacementType placement,
const GlyphPositions& face);
} // namespace mbgl
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