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#pragma once
namespace mbgl {
class PlacementConfig {
public:
PlacementConfig(float angle_ = 0, float pitch_ = 0, float cameraToCenterDistance_ = 0, float cameraToTileDistance_ = 0, bool debug_ = false)
: angle(angle_), pitch(pitch_), cameraToCenterDistance(cameraToCenterDistance_), cameraToTileDistance(cameraToTileDistance_), debug(debug_) {
}
bool operator==(const PlacementConfig& rhs) const {
return angle == rhs.angle && pitch == rhs.pitch && cameraToCenterDistance == rhs.cameraToCenterDistance && cameraToTileDistance == rhs.cameraToTileDistance && debug == rhs.debug;
}
bool operator!=(const PlacementConfig& rhs) const {
return !operator==(rhs);
}
public:
float angle;
float pitch;
float cameraToCenterDistance;
float cameraToTileDistance;
bool debug;
};
} // namespace mbgl
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