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#ifndef MBGL_TEXT_CHECK_MAX_ANGLE
#define MBGL_TEXT_CHECK_MAX_ANGLE
#include <mbgl/geometry/anchor.hpp>
#include <mbgl/util/math.hpp>
namespace mbgl {
bool checkMaxAngle(const std::vector<Coordinate> &line, Anchor &anchor, const float labelLength,
const float windowSize, const float maxAngle);
} // namespace mbgl
#endif
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