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#pragma once
#include <mbgl/style/source.hpp>
namespace mbgl {
class Tileset;
class AsyncRequest;
namespace style {
/*
Shared implementation for VectorSource and RasterSource. Should eventually
be refactored to use composition rather than inheritance.
*/
class TileSource : public Source {
public:
TileSource(SourceType,
std::string id,
std::string url,
uint16_t tileSize,
std::unique_ptr<Tileset>&&);
~TileSource() override;
void load(FileSource&) final;
const Tileset* getTileset() const { return tileset.get(); }
protected:
Range<uint8_t> getZoomRange() final;
std::unique_ptr<const Tileset> tileset;
std::unique_ptr<AsyncRequest> req;
};
} // namespace style
} // namespace mbgl
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