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#pragma once
#include <mbgl/map/mode.hpp>
namespace mbgl {
class TransformState;
class Worker;
class FileSource;
class Style;
namespace gl { class TexturePool; }
class AnnotationManager;
class StyleUpdateParameters {
public:
StyleUpdateParameters(float pixelRatio_,
MapDebugOptions debugOptions_,
TimePoint animationTime_,
const TransformState& transformState_,
Worker& worker_,
FileSource& fileSource_,
gl::TexturePool& texturePool_,
bool shouldReparsePartialTiles_,
const MapMode mode_,
AnnotationManager& annotationManager_,
Style& style_)
: pixelRatio(pixelRatio_),
debugOptions(debugOptions_),
animationTime(animationTime_),
transformState(transformState_),
worker(worker_),
fileSource(fileSource_),
texturePool(texturePool_),
shouldReparsePartialTiles(shouldReparsePartialTiles_),
mode(mode_),
annotationManager(annotationManager_),
style(style_) {}
float pixelRatio;
MapDebugOptions debugOptions;
TimePoint animationTime;
const TransformState& transformState;
Worker& worker;
FileSource& fileSource;
gl::TexturePool& texturePool;
bool shouldReparsePartialTiles;
const MapMode mode;
AnnotationManager& annotationManager;
// TODO: remove
Style& style;
};
}
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