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#ifndef MBGL_STYLE_STYLE_PARSER
#define MBGL_STYLE_STYLE_PARSER
#include <rapidjson/document.h>
#include <mbgl/style/style.hpp>
#include <mbgl/style/style_source.hpp>
#include <mbgl/style/filter_expression.hpp>
#include <mbgl/style/class_properties.hpp>
#include <mbgl/style/style_bucket.hpp>
#include <unordered_map>
#include <forward_list>
#include <tuple>
namespace mbgl {
enum class ClassID : uint32_t;
class StyleLayer;
class StyleLayerGroup;
class StyleParser {
public:
using JSVal = const rapidjson::Value&;
StyleParser();
void parse(JSVal document);
util::ptr<StyleLayerGroup> getLayers() {
return root;
}
std::string getSprite() const {
return sprite;
}
std::string getGlyphURL() const {
return glyph_url;
}
private:
void parseConstants(JSVal value);
JSVal replaceConstant(JSVal value);
void parseSources(JSVal value);
std::unique_ptr<StyleLayerGroup> createLayers(JSVal value);
util::ptr<StyleLayer> createLayer(JSVal value);
void parseLayers();
void parseLayer(std::pair<JSVal, util::ptr<StyleLayer>> &pair);
void parsePaints(JSVal value, std::map<ClassID, ClassProperties> &paints);
void parsePaint(JSVal, ClassProperties &properties);
void parseReference(JSVal value, util::ptr<StyleLayer> &layer);
void parseBucket(JSVal value, util::ptr<StyleLayer> &layer);
void parseLayout(JSVal value, util::ptr<StyleLayer> &layer);
void parseSprite(JSVal value);
void parseGlyphURL(JSVal value);
// Parses optional properties into a render bucket.
template<typename T>
bool parseRenderProperty(JSVal value, T &target, const char *name);
template <typename Parser, typename T>
bool parseRenderProperty(JSVal value, T &target, const char *name);
// Parses optional properties into style class properties.
template <typename T>
bool parseOptionalProperty(const char *property_name, PropertyKey key, ClassProperties &klass, JSVal value);
template <typename T>
bool parseOptionalProperty(const char *property_name, const std::vector<PropertyKey> &keys, ClassProperties &klass, JSVal value);
template <typename T>
bool parseOptionalProperty(const char *property_name, T &target, JSVal value);
template <typename T>
bool setProperty(JSVal value, const char *property_name, PropertyKey key, ClassProperties &klass);
template <typename T>
bool setProperty(JSVal value, const char *property_name, T &target);
template <typename T>
std::tuple<bool, T> parseProperty(JSVal value, const char *property_name);
template <typename T>
bool parseFunction(PropertyKey key, ClassProperties &klass, JSVal value);
template <typename T>
std::tuple<bool, Function<T>> parseFunction(JSVal value);
template <typename T>
T parseFunctionArgument(JSVal value);
FilterExpression parseFilter(JSVal);
private:
std::unordered_map<std::string, const rapidjson::Value *> constants;
std::unordered_map<std::string, const util::ptr<StyleSource>> sources;
// This stores the root layer.
util::ptr<StyleLayerGroup> root;
// This maps ids to Layer objects, with all items being at the root level.
std::unordered_map<std::string, std::pair<JSVal, util::ptr<StyleLayer>>> layers;
// Store a stack of layers we're parsing right now. This is to prevent reference cycles.
std::forward_list<StyleLayer *> stack;
// Base URL of the sprite image.
std::string sprite;
// URL template for glyph PBFs.
std::string glyph_url;
};
}
#endif
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