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#include <mbgl/style/style_layer.hpp>
namespace mbgl {
const std::string& StyleLayer::bucketName() const {
return ref.empty() ? id : ref;
}
bool StyleLayer::hasRenderPass(RenderPass pass) const {
return bool(passes & pass);
}
bool StyleLayer::needsRendering() const {
return passes != RenderPass::None && visibility != VisibilityType::None;
}
} // namespace mbgl
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