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#ifndef MBGL_STYLE_STYLE
#define MBGL_STYLE_STYLE

#include <mbgl/style/property_transition.hpp>
#include <mbgl/style/zoom_history.hpp>

#include <mbgl/map/source.hpp>
#include <mbgl/text/glyph_store.hpp>
#include <mbgl/sprite/sprite_store.hpp>

#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/chrono.hpp>
#include <mbgl/util/worker.hpp>

#include <cstdint>
#include <string>
#include <vector>

namespace mbgl {

class MapData;
class GlyphAtlas;
class GlyphStore;
class SpriteStore;
class SpriteAtlas;
class LineAtlas;
class StyleLayer;
class TransformState;
class TexturePool;

class Tile;
class Bucket;

struct RenderItem {
    inline RenderItem(const StyleLayer& layer_,
                      const Tile* tile_ = nullptr,
                      Bucket* bucket_ = nullptr)
        : tile(tile_), bucket(bucket_), layer(layer_) {
    }

    const Tile* const tile;
    Bucket* const bucket;
    const StyleLayer& layer;
};

struct RenderData {
    Color backgroundColor = {{ 0, 0, 0, 0 }};
    std::set<Source*> sources;
    std::vector<RenderItem> order;
};

class Style : public GlyphStore::Observer,
              public SpriteStore::Observer,
              public Source::Observer,
              public util::noncopyable {
public:
    Style(MapData&);
    ~Style();

    class Observer {
    public:
        virtual ~Observer() = default;

        virtual void onTileDataChanged() = 0;
        virtual void onResourceLoadingFailed(std::exception_ptr error) = 0;
    };

    void setJSON(const std::string& data, const std::string& base);

    void setObserver(Observer*);

    bool isLoaded() const;

    // Fetch the tiles needed by the current viewport and emit a signal when
    // a tile is ready so observers can render the tile.
    void update(const TransformState&, TexturePool&);

    void cascade();
    void recalculate(float z);

    bool hasTransitions() const;

    std::exception_ptr getLastError() const {
        return lastError;
    }

    Source* getSource(const std::string& id) const;
    void addSource(std::unique_ptr<Source>);

    std::vector<std::unique_ptr<StyleLayer>> getLayers() const;
    StyleLayer* getLayer(const std::string& id) const;
    void addLayer(std::unique_ptr<StyleLayer>);
    void addLayer(std::unique_ptr<StyleLayer>, const std::string& beforeLayerID);
    void removeLayer(const std::string& layerID);

    RenderData getRenderData() const;

    void setSourceTileCacheSize(size_t);
    void onLowMemory();

    void dumpDebugLogs() const;

    MapData& data;
    std::unique_ptr<GlyphStore> glyphStore;
    std::unique_ptr<GlyphAtlas> glyphAtlas;
    std::unique_ptr<SpriteStore> spriteStore;
    std::unique_ptr<SpriteAtlas> spriteAtlas;
    std::unique_ptr<LineAtlas> lineAtlas;

private:
    std::vector<std::unique_ptr<Source>> sources;
    std::vector<std::unique_ptr<StyleLayer>> layers;

    std::vector<std::unique_ptr<StyleLayer>>::const_iterator findLayer(const std::string& layerID) const;

    // GlyphStore::Observer implementation.
    void onGlyphRangeLoaded() override;
    void onGlyphRangeLoadingFailed(std::exception_ptr error) override;

    // SpriteStore::Observer implementation.
    void onSpriteLoaded() override;
    void onSpriteLoadingFailed(std::exception_ptr error) override;

    // Source::Observer implementation.
    void onSourceLoaded() override;
    void onSourceLoadingFailed(std::exception_ptr error) override;
    void onTileLoaded(bool isNewTile) override;
    void onTileLoadingFailed(std::exception_ptr error) override;

    void emitTileDataChanged();
    void emitResourceLoadingFailed(std::exception_ptr error);

    bool shouldReparsePartialTiles = false;

    Observer* observer = nullptr;

    std::exception_ptr lastError;

    ZoomHistory zoomHistory;
    bool hasPendingTransitions = false;

public:
    bool loaded = false;
    Worker workers;
};

}

#endif