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#include <mbgl/style/style.hpp>
#include <mbgl/map/sprite.hpp>
#include <mbgl/style/style_layer_group.hpp>
#include <mbgl/style/style_parser.hpp>
#include <mbgl/style/style_bucket.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/time.hpp>
#include <mbgl/util/error.hpp>
#include <mbgl/util/std.hpp>
#include <mbgl/util/uv_detail.hpp>
#include <csscolorparser/csscolorparser.hpp>
#include <rapidjson/document.h>
#include <algorithm>
namespace mbgl {
Style::Style()
: mtx(util::make_unique<uv::rwlock>()) {
}
// Note: This constructor is seemingly empty, but we need to declare it anyway
// because this file includes uv_detail.hpp, which has the declarations necessary
// for deleting the std::unique_ptr<uv::rwlock>.
Style::~Style() {}
void Style::updateProperties(float z, timestamp now) {
uv::writelock lock(mtx);
if (layers) {
layers->updateProperties(z, now);
}
// Apply transitions after the first time.
if (!initial_render_complete) {
initial_render_complete = true;
return;
}
}
const std::string &Style::getSpriteURL() const {
return sprite_url;
}
void Style::setDefaultTransitionDuration(uint16_t duration_milliseconds) {
defaultTransition.duration = duration_milliseconds;
}
const std::vector<std::string> &Style::getAppliedClasses() const {
return appliedClasses;
}
void Style::setAppliedClasses(const std::vector<std::string> &class_names) {
appliedClasses = class_names;
updateClasses();
}
void Style::toggleClass(const std::string &name) {
if (name.length()) {
auto it = std::find(appliedClasses.begin(), appliedClasses.end(), name);
if (it == appliedClasses.end()) {
appliedClasses.push_back(name);
} else {
appliedClasses.erase(it);
}
}
updateClasses();
}
void Style::updateClasses() {
if (layers) {
layers->setClasses(appliedClasses, util::now(), defaultTransition);
}
}
bool Style::hasTransitions() const {
if (layers) {
if (layers->hasTransitions()) {
return true;
}
}
return false;
}
void Style::loadJSON(const uint8_t *const data) {
uv::writelock lock(mtx);
rapidjson::Document doc;
doc.Parse<0>((const char *const)data);
if (doc.HasParseError()) {
throw error::style_parse(doc.GetErrorOffset(), doc.GetParseError());
}
StyleParser parser;
parser.parse(doc);
layers = parser.getLayers();
sprite_url = parser.getSprite();
glyph_url = parser.getGlyphURL();
updateClasses();
}
}
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