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#include <mbgl/style/style.hpp>
#include <mbgl/style/observer.hpp>
#include <mbgl/style/source_impl.hpp>
#include <mbgl/style/layers/symbol_layer.hpp>
#include <mbgl/style/layers/custom_layer.hpp>
#include <mbgl/style/layers/background_layer.hpp>
#include <mbgl/style/layers/fill_layer.hpp>
#include <mbgl/style/layers/fill_extrusion_layer.hpp>
#include <mbgl/style/layers/line_layer.hpp>
#include <mbgl/style/layers/circle_layer.hpp>
#include <mbgl/style/layers/raster_layer.hpp>
#include <mbgl/style/layer_impl.hpp>
#include <mbgl/style/parser.hpp>
#include <mbgl/style/transition_options.hpp>
#include <mbgl/sprite/sprite_loader.hpp>
#include <mbgl/util/exception.hpp>
#include <mbgl/util/string.hpp>
#include <mbgl/util/logging.hpp>
namespace mbgl {
namespace style {
static Observer nullObserver;
Style::Style(Scheduler& scheduler_, FileSource& fileSource_, float pixelRatio)
: scheduler(scheduler_),
fileSource(fileSource_),
spriteLoader(std::make_unique<SpriteLoader>(pixelRatio)),
light(std::make_unique<Light>()),
observer(&nullObserver) {
spriteLoader->setObserver(this);
light->setObserver(this);
}
Style::~Style() = default;
void Style::setTransitionOptions(const TransitionOptions& options) {
transitionOptions = options;
}
TransitionOptions Style::getTransitionOptions() const {
return transitionOptions;
}
void Style::setJSON(const std::string& json) {
sources.clear();
layers.clear();
images.clear();
transitionOptions = {};
transitionOptions.duration = util::DEFAULT_TRANSITION_DURATION;
Parser parser;
auto error = parser.parse(json);
if (error) {
std::string message = "Failed to parse style: " + util::toString(error);
Log::Error(Event::ParseStyle, message.c_str());
observer->onStyleError(std::make_exception_ptr(util::StyleParseException(message)));
observer->onResourceError(error);
return;
}
for (auto& source : parser.sources) {
addSource(std::move(source));
}
for (auto& layer : parser.layers) {
addLayer(std::move(layer));
}
name = parser.name;
defaultLatLng = parser.latLng;
defaultZoom = parser.zoom;
defaultBearing = parser.bearing;
defaultPitch = parser.pitch;
setLight(std::make_unique<Light>(parser.light));
spriteLoader->load(parser.spriteURL, scheduler, fileSource);
glyphURL = parser.glyphURL;
loaded = true;
observer->onStyleLoaded();
}
void Style::addSource(std::unique_ptr<Source> source) {
if (sources.get(source->getID())) {
std::string msg = "Source " + source->getID() + " already exists";
throw std::runtime_error(msg.c_str());
}
source->setObserver(this);
source->loadDescription(fileSource);
sources.add(std::move(source));
}
struct SourceIdUsageEvaluator {
const std::string& sourceId;
bool operator()(BackgroundLayer&) { return false; }
bool operator()(CustomLayer&) { return false; }
template <class LayerType>
bool operator()(LayerType& layer) {
return layer.getSourceID() == sourceId;
}
};
std::unique_ptr<Source> Style::removeSource(const std::string& id) {
// Check if source is in use
SourceIdUsageEvaluator sourceIdEvaluator {id};
auto layerIt = std::find_if(layers.begin(), layers.end(), [&](const auto& layer) {
return layer->accept(sourceIdEvaluator);
});
if (layerIt != layers.end()) {
Log::Warning(Event::General, "Source '%s' is in use, cannot remove", id.c_str());
return nullptr;
}
std::unique_ptr<Source> source = sources.remove(id);
if (source) {
source->setObserver(nullptr);
}
return source;
}
std::vector<Layer*> Style::getLayers() {
return layers.getWrappers();
}
Layer* Style::getLayer(const std::string& id) const {
return layers.get(id);
}
Layer* Style::addLayer(std::unique_ptr<Layer> layer, optional<std::string> before) {
// TODO: verify source
if (layers.get(layer->getID())) {
throw std::runtime_error(std::string{"Layer "} + layer->getID() + " already exists");
}
layer->setObserver(this);
return layers.add(std::move(layer), before);
}
std::unique_ptr<Layer> Style::removeLayer(const std::string& id) {
std::unique_ptr<Layer> layer = layers.remove(id);
if (layer) {
layer->setObserver(nullptr);
}
return layer;
}
void Style::setLight(std::unique_ptr<Light> light_) {
light = std::move(light_);
light->setObserver(this);
onLightChanged(*light);
}
Light* Style::getLight() const {
return light.get();
}
std::string Style::getName() const {
return name;
}
LatLng Style::getDefaultLatLng() const {
return defaultLatLng;
}
double Style::getDefaultZoom() const {
return defaultZoom;
}
double Style::getDefaultBearing() const {
return defaultBearing;
}
double Style::getDefaultPitch() const {
return defaultPitch;
}
std::vector<Source*> Style::getSources() {
return sources.getWrappers();
}
Source* Style::getSource(const std::string& id) const {
return sources.get(id);
}
bool Style::isLoaded() const {
if (!loaded) {
return false;
}
if (!spriteLoaded) {
return false;
}
for (const auto& source: sources) {
if (!source->loaded) {
return false;
}
}
return true;
}
void Style::addImage(std::unique_ptr<style::Image> image) {
images.remove(image->getID()); // We permit using addImage to update.
images.add(std::move(image));
}
void Style::removeImage(const std::string& id) {
images.remove(id);
}
const style::Image* Style::getImage(const std::string& id) const {
return images.get(id);
}
void Style::setObserver(style::Observer* observer_) {
observer = observer_;
}
void Style::onSourceLoaded(Source& source) {
sources.update(source);
observer->onSourceLoaded(source);
observer->onUpdate(Update::Repaint);
}
void Style::onSourceChanged(Source& source) {
sources.update(source);
observer->onSourceChanged(source);
observer->onUpdate(Update::Repaint);
}
void Style::onSourceError(Source& source, std::exception_ptr error) {
lastError = error;
Log::Error(Event::Style, "Failed to load source %s: %s",
source.getID().c_str(), util::toString(error).c_str());
observer->onSourceError(source, error);
observer->onResourceError(error);
}
void Style::onSourceDescriptionChanged(Source& source) {
sources.update(source);
observer->onSourceDescriptionChanged(source);
if (!source.loaded) {
source.loadDescription(fileSource);
}
}
void Style::onSpriteLoaded(std::vector<std::unique_ptr<Image>>&& images_) {
for (auto& image : images_) {
addImage(std::move(image));
}
spriteLoaded = true;
observer->onUpdate(Update::Repaint); // For *-pattern properties.
}
void Style::onSpriteError(std::exception_ptr error) {
lastError = error;
Log::Error(Event::Style, "Failed to load sprite: %s", util::toString(error).c_str());
observer->onResourceError(error);
}
void Style::onLayerChanged(Layer& layer) {
layers.update(layer);
observer->onUpdate(Update::Repaint);
}
void Style::onLightChanged(const Light&) {
observer->onUpdate(Update::Repaint);
}
void Style::dumpDebugLogs() const {
for (const auto& source : sources) {
source->dumpDebugLogs();
}
}
const std::string& Style::getGlyphURL() const {
return glyphURL;
}
Immutable<std::vector<Immutable<Image::Impl>>> Style::getImageImpls() const {
return images.getImpls();
}
Immutable<std::vector<Immutable<Source::Impl>>> Style::getSourceImpls() const {
return sources.getImpls();
}
Immutable<std::vector<Immutable<Layer::Impl>>> Style::getLayerImpls() const {
return layers.getImpls();
}
} // namespace style
} // namespace mbgl
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