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#pragma once
#include <mbgl/style/sources/vector_source.hpp>
#include <mbgl/style/source_impl.hpp>
namespace mbgl {
namespace style {
class VectorSource::Impl : public Source::Impl {
public:
Impl(std::string id);
Impl(const Impl&, Tileset);
optional<Tileset> getTileset() const;
optional<std::string> getAttribution() const final;
std::unique_ptr<RenderSource> createRenderSource() const final;
private:
optional<Tileset> tileset;
};
} // namespace style
} // namespace mbgl
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