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#include <mbgl/style/sources/vector_source.hpp>
#include <mbgl/tile/vector_tile.hpp>
namespace mbgl {
namespace style {
std::unique_ptr<VectorSource> VectorSource::parse(std::string id, const JSValue& value) {
optional<variant<std::string, Tileset>> urlOrTileset = TileSource::parseURLOrTileset(value);
if (!urlOrTileset) {
return nullptr;
}
return std::make_unique<VectorSource>(std::move(id), std::move(*urlOrTileset));
}
VectorSource::VectorSource(std::string id_, variant<std::string, Tileset> urlOrTileset_)
: TileSource(SourceType::Vector, std::move(id_), std::move(urlOrTileset_), util::tileSize) {
}
std::unique_ptr<Tile> VectorSource::createTile(const OverscaledTileID& tileID,
const UpdateParameters& parameters) {
return std::make_unique<VectorTile>(tileID, id, parameters, tileset);
}
} // namespace style
} // namespace mbgl
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