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#pragma once
#include <mbgl/style/source_impl.hpp>
#include <mbgl/style/sources/custom_geometry_source.hpp>
#include <mbgl/style/custom_tile_loader.hpp>
#include <mbgl/actor/actor_ref.hpp>
namespace mbgl {
namespace style {
class CustomGeometrySource::Impl : public Source::Impl {
public:
Impl(std::string id, const CustomGeometrySource::Options& options);
Impl(const Impl&, const ActorRef<CustomTileLoader>&);
optional<std::string> getAttribution() const final;
Immutable<CustomGeometrySource::TileOptions> getTileOptions() const;
Range<uint8_t> getZoomRange() const;
optional<ActorRef<CustomTileLoader>> getTileLoader() const;
bool operator!=(const Impl&) const noexcept;
private:
Immutable<CustomGeometrySource::TileOptions> tileOptions;
Range<uint8_t> zoomRange;
optional<ActorRef<CustomTileLoader>> loaderRef;
};
} // namespace style
} // namespace mbgl
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