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#include <mbgl/style/sources/custom_geometry_source_impl.hpp>
#include <mbgl/style/source_observer.hpp>
namespace mbgl {
namespace style {
CustomGeometrySource::Impl::Impl(std::string id_, const CustomGeometrySource::Options& options)
: Source::Impl(SourceType::CustomVector, std::move(id_)),
tileOptions(makeMutable<CustomGeometrySource::TileOptions>(options.tileOptions)),
zoomRange(options.zoomRange),
loaderRef({}) {}
CustomGeometrySource::Impl::Impl(const Impl& impl, const ActorRef<CustomTileLoader>& loaderRef_)
: Source::Impl(impl), tileOptions(impl.tileOptions), zoomRange(impl.zoomRange), loaderRef(loaderRef_) {}
bool CustomGeometrySource::Impl::operator!=(const Impl& other) const noexcept {
return tileOptions != other.tileOptions || zoomRange != other.zoomRange || bool(loaderRef) != bool(other.loaderRef);
}
optional<std::string> CustomGeometrySource::Impl::getAttribution() const {
return {};
}
Immutable<CustomGeometrySource::TileOptions> CustomGeometrySource::Impl::getTileOptions() const {
return tileOptions;
}
Range<uint8_t> CustomGeometrySource::Impl::getZoomRange() const {
return zoomRange;
}
optional<ActorRef<CustomTileLoader>> CustomGeometrySource::Impl::getTileLoader() const {
return loaderRef;
}
} // namespace style
} // namespace mbgl
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