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#include <mbgl/style/sources/custom_geometry_source_impl.hpp>
#include <mbgl/style/source_observer.hpp>
namespace mbgl {
namespace style {
CustomGeometrySource::Impl::Impl(std::string id_,
const CustomGeometrySource::Options options)
: Source::Impl(SourceType::CustomVector, std::move(id_)),
tileOptions(options.tileOptions),
zoomRange(options.zoomRange),
loaderRef({}) {
}
CustomGeometrySource::Impl::Impl(const Impl& impl, ActorRef<CustomTileLoader> loaderRef_)
: Source::Impl(impl),
tileOptions(impl.tileOptions),
zoomRange(impl.zoomRange),
loaderRef(loaderRef_){
}
optional<std::string> CustomGeometrySource::Impl::getAttribution() const {
return {};
}
CustomGeometrySource::TileOptions CustomGeometrySource::Impl::getTileOptions() const {
return tileOptions;
}
Range<uint8_t> CustomGeometrySource::Impl::getZoomRange() const {
return zoomRange;
}
optional<ActorRef<CustomTileLoader>> CustomGeometrySource::Impl::getTileLoader() const {
return loaderRef;
}
} // namespace style
} // namespace mbgl
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