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#include <cstring>
#include <map>
#include <mbgl/actor/actor.hpp>
#include <mbgl/actor/scheduler.hpp>
#include <mbgl/style/custom_tile_loader.hpp>
#include <mbgl/style/layer.hpp>
#include <mbgl/style/source_observer.hpp>
#include <mbgl/style/sources/custom_geometry_source.hpp>
#include <mbgl/style/sources/custom_geometry_source_impl.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/tile/tile_id.hpp>
#include <tuple>
namespace mbgl {
namespace style {
CustomGeometrySource::CustomGeometrySource(std::string id, CustomGeometrySource::Options options)
: Source(makeMutable<CustomGeometrySource::Impl>(std::move(id), options)),
loader(std::make_unique<Actor<CustomTileLoader>>(
Scheduler::GetBackground(), options.fetchTileFunction, options.cancelTileFunction)) {}
CustomGeometrySource::~CustomGeometrySource() = default;
const CustomGeometrySource::Impl& CustomGeometrySource::impl() const {
return static_cast<const CustomGeometrySource::Impl&>(*baseImpl);
}
void CustomGeometrySource::loadDescription(FileSource&) {
baseImpl = makeMutable<Impl>(impl(), loader->self());
loaded = true;
observer->onSourceLoaded(*this);
}
bool CustomGeometrySource::supportsLayerType(const mbgl::style::LayerTypeInfo* info) const {
return mbgl::underlying_type(Tile::Kind::Geometry) == mbgl::underlying_type(info->tileKind);
}
void CustomGeometrySource::setTileData(const CanonicalTileID& tileID,
const GeoJSON& data) {
loader->self().invoke(&CustomTileLoader::setTileData, tileID, data);
}
void CustomGeometrySource::invalidateTile(const CanonicalTileID& tileID) {
loader->self().invoke(&CustomTileLoader::invalidateTile, tileID);
}
void CustomGeometrySource::invalidateRegion(const LatLngBounds& bounds) {
loader->self().invoke(&CustomTileLoader::invalidateRegion, bounds, impl().getZoomRange());
}
Mutable<Source::Impl> CustomGeometrySource::createMutable() const noexcept {
return staticMutableCast<Source::Impl>(makeMutable<Impl>(impl()));
}
} // namespace style
} // namespace mbgl
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