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#pragma once
#include <mbgl/style/properties.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/renderer/property_evaluator.hpp>
namespace mbgl {
namespace style {
template <class T>
class LightProperty {
public:
using EvaluatorType = PropertyEvaluator<T>;
using Type = T;
static constexpr bool IsDataDriven = false;
};
} // namespace style
} // namespace mbgl
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