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// This file is generated. Edit scripts/generate-style-code.js, then run `make style-code`.
#include <mbgl/style/light_properties.hpp>
namespace mbgl {
namespace style {
LightProperties::Unevaluated LightProperties::Transitionable::transitioned(const TransitionParameters& parameters, Unevaluated&& prior) const {
return Unevaluated {
anchor.transition(parameters, std::move(prior.anchor)),
position.transition(parameters, std::move(prior.position)),
color.transition(parameters, std::move(prior.color)),
intensity.transition(parameters, std::move(prior.intensity)),
};
}
LightProperties::Unevaluated LightProperties::Transitionable::untransitioned() const {
return Unevaluated {
Transitioning<PropertyValue<LightAnchorType>>(anchor.value),
Transitioning<PropertyValue<Position>>(position.value),
Transitioning<PropertyValue<Color>>(color.value),
Transitioning<PropertyValue<float>>(intensity.value),
};
}
bool LightProperties::Unevaluated::hasTransition() const {
return false
|| anchor.hasTransition()
|| position.hasTransition()
|| color.hasTransition()
|| intensity.hasTransition()
;
}
LightProperties::Evaluated LightProperties::Unevaluated::evaluate(const PropertyEvaluationParameters& parameters) const {
return Evaluated {
anchor.evaluate(typename LightAnchor::EvaluatorType(parameters, LightAnchor::defaultValue()), parameters.now),
position.evaluate(typename LightPosition::EvaluatorType(parameters, LightPosition::defaultValue()), parameters.now),
color.evaluate(typename LightColor::EvaluatorType(parameters, LightColor::defaultValue()), parameters.now),
intensity.evaluate(typename LightIntensity::EvaluatorType(parameters, LightIntensity::defaultValue()), parameters.now),
};
}
} // namespace style
} // namespace mbgl
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