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path: root/src/mbgl/style/light.cpp.ejs
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<%
  const properties = locals.properties;
-%>
// This file is generated. Do not edit.

#include <mbgl/style/light.hpp>
#include <mbgl/style/light_impl.hpp>
#include <mbgl/style/light_properties.hpp>

namespace mbgl {
namespace style {

Light::Light()
        : impl(std::make_unique<Impl>()) {
}

Light::~Light() = default;

<% for (const property of properties) { -%>
<%- evaluatedType(property) %> Light::getDefault<%- camelize(property.name) %>() {
    return Light<%- camelize(property.name) %>::defaultValue();
}

<%- propertyValueType(property) %> Light::get<%- camelize(property.name) %>() const {
    return impl->properties.template get<Light<%- camelize(property.name) %>>().value;
}

void Light::set<%- camelize(property.name) %>(<%- propertyValueType(property) %> property) {
    impl->properties.template get<Light<%- camelize(property.name) %>>().value = property;
    impl->observer->onLightChanged(*this);
}

void Light::set<%- camelize(property.name) %>Transition(const TransitionOptions& transition) {
    impl->properties.template get<Light<%- camelize(property.name) %>>().transition = transition;
    impl->observer->onLightChanged(*this);
}

TransitionOptions Light::get<%- camelize(property.name) %>Transition() const {
    return impl->properties.template get<Light<%- camelize(property.name) %>>().transition;
}

<% } -%>

} // namespace style
} // namespace mbgl