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// This file is generated. Edit scripts/generate-style-code.js, then run `make style-code`.
#include <mbgl/style/layers/terrain_layer_properties.hpp>
namespace mbgl {
namespace style {
void TerrainPaintProperties::cascade(const CascadeParameters& parameters) {
terrainShadowColor.cascade(parameters);
terrainHighlightColor.cascade(parameters);
terrainAccentColor.cascade(parameters);
terrainIlluminationDirection.cascade(parameters);
terrainIlluminationAlignment.cascade(parameters);
terrainExaggeration.cascade(parameters);
}
bool TerrainPaintProperties::recalculate(const CalculationParameters& parameters) {
bool hasTransitions = false;
hasTransitions |= terrainShadowColor.calculate(parameters);
hasTransitions |= terrainHighlightColor.calculate(parameters);
hasTransitions |= terrainAccentColor.calculate(parameters);
hasTransitions |= terrainIlluminationDirection.calculate(parameters);
hasTransitions |= terrainIlluminationAlignment.calculate(parameters);
hasTransitions |= terrainExaggeration.calculate(parameters);
return hasTransitions;
}
} // namespace style
} // namespace mbgl
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